Master and Commander

Master and Commander

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Ever since the “Master and Commander” days when the British, Spanish, French and Dutch seamen challenged each other for supremacy of the world’s oceans, the sailing ship has been an ideal environment to get teams into a cohesive fighting force.

This challenge works around a nautical disaster scenario, the objective being to save the ship. The participants will be marooned on an isolated sandy beach, with various tools and fire making equipment. They will have to survive themselves, cooking lunch etc. They will be required to come up with the most viable team solution for their circumstances. This will have to be achieved within a certain time scale. This will cause pressure amongst the teams and test their team spirit.  After they have decided upon their team strategy and plan, they have to be prepared to defend it to a group panel of experience inquisitors.

There will be treasure to find, and the participants will have to discover where it has been hidden they have to use their initiative to solve word puzzles and a series of awkward management tasks that will test their team harmony the treasure will enable them to uncover their means of escape.

After their escape from the Island, they will have dinner aboard the ship, where a post mortem will be discussed, the failures and the successes. This is how the teams will rejuvenate and grow as individuals and team members. It is only by meeting with Triumph and Disaster on common ground that we can vanquish Kiplings’s two famous vainglorious imposters and uncover a true identity as an individual, team or company.

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